Minecraft Username: Coow_coow Brief Description: Smithing cooldown is 18 hours https://ecocitycraft.com/forum/wiki/main-smithmaster/ Instructions: smithed 2 items last night and i check today and cooldown 18hours How many times did you create this?: smithed a magic pickaxe L1 owned smithed a star pickaxe owned Used /smith Netherite smithing Template one on Main and one on MainNorth came on today noticed 18hours on m and on mn Result: Expected Result: base feature wiki says 6hours cooldown Evidence:
This feels like a mis applied sign. Like the code is looking at the abs value of a number and not realizing that it is negative so reporting the value to the cooldown. I have had this problem too and the smith will work, but it is weird.
@coow_coow please let me know if this is still happening after our latest 1.20.4 update. It doesn't look to me like your SmithMaster is on cooldown at the moment. I cannot seem to reproduce this, but I'll monitor as my cooldown goes down:
Its a bug for me too on main my smithing is counting up on main. But mainnorth I am fine. I have the feature smithmasterplus. It should give a cooldown of 30min not 22 hours xx mins.
@tanger91 please see if regardless of the cooldown being so high, you are still able to use it. I believe you should still be able to, and there's just some weird math going on behind the scenes in regards to smithing cooldown being implemented into the /cooldowns feature.
You can use it once it starts counting up, but it looks like someone missed a sign when doing a check neg to positive or the reverse maybe.
Yup we're aware, it's use-able once it starts going up. Just a slight calculation issue on our end, we've added it to our development tracker.