Smithing Cooldown Issue

Discussion in 'Help & Support / Errors & Bugs' started by coow_coow, Dec 23, 2023.

  1. coow_coow

    coow_coow Shiny Staff
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    Brief Description:
    Smithing cooldown is 18 hours
    https://ecocitycraft.com/forum/wiki/main-smithmaster/

    Instructions:
    smithed 2 items last night and i check today and cooldown 18hours
    How many times did you create this?:
    smithed a magic pickaxe L1 owned
    smithed a star pickaxe owned
    Used /smith
    Netherite smithing Template

    one on Main and one on MainNorth
    came on today noticed
    18hours on m and on mn

    Result:

    Expected Result:
    base feature wiki says 6hours cooldown

    Evidence:
     
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    #1 coow_coow, Dec 23, 2023
    Last edited: Dec 23, 2023
  2. coow_coow

    coow_coow Shiny Staff
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  3. coow_coow

    coow_coow Shiny Staff
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    6 days 10 hours
     
  4. coow_coow

    coow_coow Shiny Staff
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    6 days 21hours

    seems to be going up
    not even been trying to use a smith just watching it climb
     
  5. FuriuosGeorge

    FuriuosGeorge I got answers and am no longer curiuos
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    This feels like a mis applied sign. Like the code is looking at the abs value of a number and not realizing that it is negative so reporting the value to the cooldown. I have had this problem too and the smith will work, but it is weird.
     
  6. andrewkm

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    @coow_coow please let me know if this is still happening after our latest 1.20.4 update.
    It doesn't look to me like your SmithMaster is on cooldown at the moment.

    I cannot seem to reproduce this, but I'll monitor as my cooldown goes down:

    [​IMG]
     
    #6 andrewkm, Jan 2, 2024
    Last edited: Jan 2, 2024
  7. tanger91

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    Its a bug for me too on main my smithing is counting up on main. But mainnorth I am fine. I have the feature smithmasterplus. It should give a cooldown of 30min not 22 hours xx mins.
    [​IMG]

    [​IMG]
     
    #7 tanger91, Jan 18, 2024
    Last edited: Jan 18, 2024
  8. andrewkm

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    @tanger91 please see if regardless of the cooldown being so high, you are still able to use it. I believe you should still be able to, and there's just some weird math going on behind the scenes in regards to smithing cooldown being implemented into the /cooldowns feature.
     
    #8 andrewkm, Jan 22, 2024
    Last edited: Jan 22, 2024
  9. andrewkm

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    As well, we've added this to our development tracker for investigation.
     
  10. FuriuosGeorge

    FuriuosGeorge I got answers and am no longer curiuos
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    You can use it once it starts counting up, but it looks like someone missed a sign when doing a check neg to positive or the reverse maybe.
     
  11. andrewkm

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    Yup we're aware, it's use-able once it starts going up.
    Just a slight calculation issue on our end, we've added it to our development tracker.
     
    #11 andrewkm, Jan 22, 2024
    Last edited: Feb 25, 2024